Resume

Roguelike Project – Procedural Generation and Enemy AI (WIP)

Objective

The main objective of this project is to develop the challenging component of a Roguelike-type game, focusing on the implementation of artificial intelligence algorithms and procedural map generation, without the intention of creating a final commercial product.

The focus is on game logic, discarding elements such as sound, tutorials, or advanced user experience, in order to prioritize technical development.

Currently, this section is under construction. More information can be found in my published Bachelor’s Thesis (TFG) at:

[http://repositorio.unican.es:8080/xmlui/handle/10902/33844]

Main Mechanics


Procedural Map Generation

The map is generated procedurally, combining rooms and corridors, which directly influences combat strategy.

Features:


Below is a visual example of the generated map: Texto alternativo

Developer Mode

A developer mode was implemented to facilitate debugging of the AI and mechanics:

This system allowed faster development and debugging of complex behaviors.

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Technology Used